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	<title>Ghostmonk Journal &#187; Photoshop</title>
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	<link>http://journal.ghostmonk.com</link>
	<description>Pontificate, Obfuscate, Simplify and Reveal</description>
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		<title>Lounge Cat</title>
		<link>http://journal.ghostmonk.com/photoshop/lounge_cat/</link>
		<comments>http://journal.ghostmonk.com/photoshop/lounge_cat/#comments</comments>
		<pubDate>Sat, 11 Apr 2009 15:43:49 +0000</pubDate>
		<dc:creator>ghostmonk</dc:creator>
				<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[around the house]]></category>
		<category><![CDATA[family]]></category>
		<category><![CDATA[urban]]></category>

		<guid isPermaLink="false">http://journal.ghostmonk.com/random/lounge-cat/</guid>
		<description><![CDATA[Lounge Cat, originally uploaded by ghostmonk. Even the most annoying noisy cat on eart has to take a rest.]]></description>
			<content:encoded><![CDATA[<div style="text-align: left; padding: 3px;">
<a href="http://www.flickr.com/photos/ghostmonk/3431130737/" title="photo sharing"><img src="http://farm4.static.flickr.com/3583/3431130737_3995e88407.jpg" style="border: solid 2px #000000;" alt="" /></a><br />
<br />
<span style="font-size: 0.8em; margin-top: 0px;"><a href="http://www.flickr.com/photos/ghostmonk/3431130737/">Lounge Cat</a>, originally uploaded by <a href="http://www.flickr.com/people/ghostmonk/">ghostmonk</a>.</span>
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<p>
Even the most annoying noisy cat on eart has to take a rest.</p>
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		<item>
		<title>Good Friday Lucas</title>
		<link>http://journal.ghostmonk.com/photoshop/good_friday_lucas/</link>
		<comments>http://journal.ghostmonk.com/photoshop/good_friday_lucas/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 22:44:19 +0000</pubDate>
		<dc:creator>ghostmonk</dc:creator>
				<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[around the house]]></category>
		<category><![CDATA[expression]]></category>
		<category><![CDATA[family]]></category>
		<category><![CDATA[lucas]]></category>
		<category><![CDATA[son]]></category>

		<guid isPermaLink="false">http://journal.ghostmonk.com/random/good-friday-lucas/</guid>
		<description><![CDATA[Lucas, originally uploaded by ghostmonk. I have resolved to take more photos&#8230; especially of Lucas.]]></description>
			<content:encoded><![CDATA[<div style="text-align: left; padding: 3px;">
<a href="http://www.flickr.com/photos/ghostmonk/3429479773/" title="photo sharing"><img src="http://farm4.static.flickr.com/3662/3429479773_dba1e08f9b.jpg" style="border: solid 2px #000000;" alt="" /></a><br />
<br />
<span style="font-size: 0.8em; margin-top: 0px;"><a href="http://www.flickr.com/photos/ghostmonk/3429479773/">Lucas</a>, originally uploaded by <a href="http://www.flickr.com/people/ghostmonk/">ghostmonk</a>.</span>
</div>
<p>
I have resolved to take more photos&#8230; especially of Lucas.</p>
]]></content:encoded>
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		<title>Twisted Acropolis</title>
		<link>http://journal.ghostmonk.com/ether/twisted_acropolis/</link>
		<comments>http://journal.ghostmonk.com/ether/twisted_acropolis/#comments</comments>
		<pubDate>Sat, 28 Mar 2009 13:57:00 +0000</pubDate>
		<dc:creator>ghostmonk</dc:creator>
				<category><![CDATA[Flickr]]></category>
		<category><![CDATA[Lost in the Ether]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[prose]]></category>
		<category><![CDATA[Den Haag]]></category>
		<category><![CDATA[Holland]]></category>

		<guid isPermaLink="false">http://journal.ghostmonk.com/random/social-media-and-twisting-facades/</guid>
		<description><![CDATA[Building in Den Haag, originally uploaded by ghostmonk. Standing at a busy intersection of a major city, allowing the light from the bright-red flashing advertisements to assail my retinas. What goes through the minds of each tunnel-visioned pedestrian as he or she scurries through the crowd? The cacophony blur of roaring motorists trickles through the [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: left; padding: 3px;"><a title="photo sharing" href="http://www.flickr.com/photos/ghostmonk/2861676788/"><img style="border: 2px solid #000000;" src="http://farm4.static.flickr.com/3057/2861676788_1d1b740b7a.jpg" alt="" /></a><span style="font-size: 0.8em; margin-top: 0px;"><a href="http://www.flickr.com/photos/ghostmonk/2861676788/">Building in Den Haag</a>, originally uploaded by <a href="http://www.flickr.com/people/ghostmonk/">ghostmonk</a>.</span></div>
<p>Standing at a busy intersection of a major city, allowing the light from the bright-red flashing advertisements to assail my retinas. What goes through the minds of each tunnel-visioned pedestrian as he or she scurries through the crowd?</p>
<p>The cacophony blur of roaring motorists trickles through the mind. Brief snippets of cell phone conversations, emergency sirens and the general din of the city shivers through my physics. It&#8217;s a rogues gallery of pungent meat vendors and inconvenient beggars.<span id="more-149"></span></p>
<p>An impressive patchwork of thoughts, images and smells emitted by kings,  jesters, villains and saints. You can smell the exhale of the city, touch the anxieties of existence and hear the acute presence of death and life as it comes to terms with itself.</p>
<p>And now there are micro-worlds uncharted. They turn the system inside out, and expand in the opposite direction. A freudian dream come true. An open marketplace of freely accessable musings, insecurities, desires and vexations.</p>
<p>This landscape is complex, and each generation adds a new layer of tools to those used by the last &#8211; a self-generating exponential equation. A woven fabric, where each thread multiplies the possibility of the one laid beside.</p>
<p>The inner soul laid bare. Those intangible forces so real they start wars and build walls. They are now free to explore and cannabalise themselves like Ouroboros, and emerge anew with deeper understanding of the state of their own matter.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Fantansy Worlds: Part 1Generating the Idea</title>
		<link>http://journal.ghostmonk.com/photoshop/fantansy-worlds-part-1generating-the-idea/</link>
		<comments>http://journal.ghostmonk.com/photoshop/fantansy-worlds-part-1generating-the-idea/#comments</comments>
		<pubDate>Mon, 05 Nov 2007 16:36:44 +0000</pubDate>
		<dc:creator>ghostmonk</dc:creator>
				<category><![CDATA[Photoshop]]></category>

		<guid isPermaLink="false">http://journal.ghostmonk.com/?p=41</guid>
		<description><![CDATA[Creating a fantasy world in Photoshop couldn&#8217;t be easier if you have a few tricks up your sleeve, and lots of resources to work from. This 3 part tutorial will show you how to create a world like the one featured here. The techniques described are detailed, and are great ways to manage and manipulate [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://journal.ghostmonk.com/wp-content/uploads/2007/11/roguesgallery.jpg" alt="roguesgallery.jpg" /></p>
<p>Creating a fantasy world in Photoshop couldn&#8217;t be easier if you have a few tricks up your sleeve, and lots of resources to work from.</p>
<p>This 3 part tutorial will show you how to create a world like the one featured here. The techniques described are detailed, and are great ways to manage and manipulate all of your assets. In the end, you will have an adjustable Photoshop Document that allows for multiple edits, additions and potential enhancements with other software programs like AfterEffects or even the all mighty Flash!</p>
<p>Creating fantasy worlds is likely one of the most enjoyable activities for a creative professional, and after completing this tutorial series, you will have all the tools necessary to explore and expose your deep and hidden psychological ghosts.<span id="more-41"></span></p>
<h3>Getting Started</h3>
<p>Before embarking on such a monumental task, the first step is to visualize how your world will look. This will almost always turn out to be a very different animal than the one in your mind, but it is important to have a basis with which to start.</p>
<p>In all honesty, I had hand drawn 4 or 5 characters in my sketch book that had no real place to go, so I thought they might look fun combined together in their own land. Kind of a place for forgotten rogues. So this is essentially where I started&#8230; I also created an interesting effect with a sky in one of my photographs by playing with the color negative curves setting. It&#8217;s funny, but sometimes you do or discover things that at once don&#8217;t seem usable. In this case, I had some resources and techniques that might never have seen the light of day if I didn&#8217;t twist my thoughts enough to see how the could come together.</p>
<p><img src="http://journal.ghostmonk.com/wp-content/uploads/2007/11/sky.jpg" alt="sky.jpg" /></p>
<p>Ok, so you have your borderline trip to the funny farm idea. Now is the time to get dirty.</p>
<p>First, of course, you need to scan in your sketches. We will be creating brush presets out of our creatures, so a semi-detailed scan in black and white will be sufficient. On this particular project my sketches have little shading, and are really only outlines of an idea. All of the shading, coloring and refinement will be done in Photoshop.</p>
<p><img src="http://journal.ghostmonk.com/wp-content/uploads/2007/11/sketches.jpg" alt="sketches.jpg" /></p>
<p>So after you get your scans into your computer, open them in Photoshop. You will need to create a new preset for each character. Well&#8230; you don&#8217;t need to, but think of them as building blocks. The more separated the elements are, the easier they will be to manipulate. In fact, because they are going to end up being brushes, your objects will be highly malleable.</p>
<h3>Preparing your Image for conversion</h3>
<p><img src="http://journal.ghostmonk.com/wp-content/uploads/2007/11/samplesize.jpg" alt="samplesize.jpg" align="left" hspace="10" vspace="10" />So the first thing to understand about creating new brush presets, is that only areas of black and gray are recorded in the brush, and all areas of white become transparent. (Brush presets are only interested in gray-scale images) Also, the preset is essentially a bitmap, meaning that the recorded pixels will have an optimum size called the &#8220;Sample Size&#8221;. You will still be able to manipulate the brush as you want, but if you do this too drastically, the resulting brush stroke will have a loss in quality. So you need to prepare your source with care.</p>
<p>Because I like to cover my basis&#8230; I made sure each of my creatures were at a size suitable for print. The creatures aren&#8217;t meant to be huge, but each is approximately 800 pixels to start. I also paid particular attention to the dirt in the source. The scan will pick up unintended shadows, flecks, imperfections, etc. etc. You will want to clean up all undesirable marks in the source file before creating a brush out of the scan, as all areas of gray will be reproduced in the preset. You can erase them, use the stamp tool, the healing brush or whatever method tickles your fancy. As a final touch up, you should apply a pretty strong s-curve with the curves dialogue box to blow out the highlights and deepen the ink. This will also have the effect of making strong imperfections more apparent so you can remove them.</p>
<p><img src="http://journal.ghostmonk.com/wp-content/uploads/2007/11/cleanup.jpg" alt="cleanup.jpg" /></p>
<h3>Recording your Preset</h3>
<p>Now that the file is ready, we can actually make our brush preset, and you will soon see the amazing power of this method.  Once you are satisfied with your source file, and it is cropped to contain only the information you wish to record in the brush, go to the menu and choose&#8230; Edit -&gt; Define Brush Preset&#8230;  As a best practice, you should certainly give your brush a suitable name&#8230; mine I will name &#8220;Grin Head&#8221;. Do not pay too much attention to the tiny preview displayed in this box. It is not accurate. It is an attempt to crush all of your pixel information into approximately a 55 X 55 pixel box.</p>
<p>You can always go back afterwards to rename your brush in the options bar. To do this, you must have the brush tool selected, and access the brush drop down menu. You can then right click (option click, mac) on your particular brush and choose &#8220;Rename Brush&#8221; to access the original dialogue box again.</p>
<p><img src="http://journal.ghostmonk.com/wp-content/uploads/2007/11/renamebrush.jpg" alt="renamebrush.jpg" /></p>
<h3>Saving your Presets</h3>
<p>Alright, so now repeat this process for all of your creature creations.  After doing this 5 or 6 or 35 times, you are going to want to save your presets into a separate file so the information is portable and safe. The best way to do this is to open your &#8220;Preset manager&#8221;. Go to the main menu bar, and choose Edit -&gt; Preset Manager and a new dialogue box will appear. The idea here is to create a set of like minded brushes. There is drop down menu, near the top, so ensure &#8220;Brushes&#8221; is selected. At this point all of your newly created brushes should be visible as previews, along with a likely number of default brushes and other unwanted riff-raff. Select only the brushes you want to save as a set, (Shift click and Alt Click work in this selection process) and Click the &#8220;Save Set&#8221; button on the right of the box.</p>
<p><img src="http://journal.ghostmonk.com/wp-content/uploads/2007/11/presetmanager.jpg" alt="presetmanager.jpg" /></p>
<h3>** Important Saving Tip</h3>
<p>By default Photoshop will open to a preselected system folder that has a location something like &#8220;C:\Program Files\Adobe\Adobe Photoshop CS3\Presets\Brushes&#8221;. This location is used by the program to load in brush sets when it initiates. As a best practice, I do not suggest saving your created presets into this file. The actual file structure you use is really up to you, but I like to keep my personal brushes separate on my system, for organization, ease of searching and portability. It is still possible to have your brushes initiate with the program by placing a shortcut to your folder in the above mentioned Photoshop location.</p>
<p>Photoshop uses the &#8220;.abr&#8221; extension (Adobe Brushes) for this file. Organization is key. You will want to come up with your own name identification scheme.  It is something that should make sense to you.  Over the lifetime of your graphic creation career or hobby, you will be creating a large number of brush presets (because they are just so damn cool), so make sure the name you save the file under is not just whatever pops into your head. You will want to be able to identify your set easily amongst an list of 40, 50 or 500 sets. So be careful. You can use nested folders to organize your files, but you are still going to want to identify your file without having to open it and look at the content. My file will located on my D drive at &#8220;D:\\Adobe Presets\Photoshop\Brushes\creatures\fantasyWorldProject.abr&#8221;.</p>
<p>Logically, I like to create creatures, so I will have lots of different sets of them. This project is memorable for me, and I call it fantasyWorld, so this word will trigger my memory 3 years down the road when I am looking at this file and wondering what heck is inside.</p>
<h3>Moving Forward</h3>
<p>It is not my intention to go too deeply into the power of brushes with this tutorial, but if you have a general idea on how to use brushes and the &#8220;brushes&#8221; dialogue box, you will already know the advantage of starting out with this method. Practices like the one I describe above allow for maximum scalability, and creative experimentation. It is a work flow process that should be repeated time and time again  so that when it becomes second nature, you are devoting less mental power on process, and more on creation.</p>
<p>In the next tutorial I will go more into transforming and integrating our brush preset creatures and color negative sky into a more worldly scene with manageable and editable layers. There&#8217;s still lots to do, and even more to learn, so check back frequently, it won&#8217;t be long before part two is posted.</p>
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		<item>
		<title>Difference Clouds -&gt; Gradient Map</title>
		<link>http://journal.ghostmonk.com/photoshop/difference-clouds-gradient-map/</link>
		<comments>http://journal.ghostmonk.com/photoshop/difference-clouds-gradient-map/#comments</comments>
		<pubDate>Sat, 18 Aug 2007 18:49:21 +0000</pubDate>
		<dc:creator>ghostmonk</dc:creator>
				<category><![CDATA[Photoshop]]></category>

		<guid isPermaLink="false">http://journal.ghostmonk.com/?p=9</guid>
		<description><![CDATA[Here&#8217;s a neat little pattern generated after messing around in photoshop for just a few minutes. It was made by using an adjustment layer, that allows you to map a spectrum of colors to existing art work. The command is call &#8220;Gradient Map&#8221;. Very simple to accomplish. In a new document, release the background layer [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://journal.ghostmonk.com/?attachment_id=10" rel="attachment wp-att-10" title="inneresting.jpg"><img src="http://journal.ghostmonk.com/wp-content/uploads/2007/08/inneresting.thumbnail.jpg" alt="Gradient Map" align="right" border="0" hspace="15" vspace="5" /></a>Here&#8217;s a neat little pattern generated after messing around in photoshop for just a few minutes. It was made by using an adjustment layer, that allows you to map a spectrum of colors to existing art work. The command is call &#8220;Gradient Map&#8221;.</p>
<p>Very simple to accomplish.</p>
<ol>
<li>In a new document, release the background layer (double click this layer in the layers pallet and select ok)</li>
<li>Use filter &gt; render &gt; clouds from the menu bar (this will fill your layer with clouds).<span id="more-9"></span></li>
<li>Create a new layer beneath your clouds layer, and fill it with black.</li>
<li>Change the blend mode of the clouds layer to &#8220;Pin Light&#8221;. (you change blends by using the top left drop down menu in the layers pallet)</li>
<li>At the bottom of the layers pallet, click the adjustment layer icon. (black and white circle, cut in half a a 45° angle)</li>
<li>Choose &#8220;Gradient Map&#8230;&#8221;</li>
<li>When the dialogue box pops up, click the black white gradient (not the drop down arrow, that actual gradient)</li>
<li>The gradient editor dialogue box will pop up, in the bottom half of the box, the drop down menu labeled &#8220;Gradient Type&#8221;</li>
<li>Change it from solid to noise</li>
</ol>
<p>Nine simple steps, but don&#8217;t stop there. In this dialogue box, after choosing the noise gradient, you can randomize it, change the color mode from Red Green Blue (RGB) to Hue Saturation Brightness (HSB) or even Lightness Channel A Channel B (LAB). Corresponding sliders allow you to restrict the spectrum, and you can even add some transparency and increase or decrease the intensity of your map (Roughness Slider). Not bad for a little known and under appreciated command.</p>
<p>Advanced users will already know the advantage in using an adjustment layer (masks, channels, blend modes etc) and you can further edit your new pattern by using a levels adjustment layer, or even collecting all the visible layers together in a new-seperate layer &#8211; PC:<strong> <font size="-1">Ctrl+Shift+Alt+E</font></strong> or Mac:<strong>Cmd+Shift+Opt+E</strong> &#8211; and using my favorite tools, burn, dodge and sponge.  A damn shame they destroy pixels..</p>
<p>ya ya ya, I know there are other methods, but all photographers love these.</p>
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